Saturday, November 23, 2019

Why Teaching is Fun

Why Teaching is Fun Full Disclosure: Inspiration can come from anywhere. This morning I was telling my seven-year-old son that I had to write an article. I told him that I did not even know what I was going to write about. He immediately said, â€Å"Why don’t you write about why teaching is fun.† Thank you Kaden for inspiring me! Teaching is fun! If you are a teacher and do not generally agree with that statement, then perhaps it is time for you to find another career choice. I would agree that there are days when fun is not a word I would use to describe my profession. There are times when teaching is frustrating, disappointing, and disheartening. However, generally speaking, it is a fun profession for many reasons. Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because no two days are the same. Each day brings a different challenge and a different outcome. Even after teaching for twenty years, the next day will present something you haven’t seen before.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because you get to see those â€Å"light bulb† moments. That is the moment where everything just clicks for a student. It is in these moments that students are able to take the information learned and apply it to real life situations.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because you get to explore the world with your students on field trips. It is fun to get out of the classroom from time to time. You get to expose students to environments that they may not otherwise be exposed to.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because you are instantly a role model. Your students naturally look up to you. They often hang on your every word. In their eyes, you can do no wrong. You have a tremendous influence on them.Teach ing is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you can see growth and improvement as a result of your time with your students.   It is amazing how much your students will grow from the beginning to the end of the year. Knowing it is a direct result of your hard work is satisfying. Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because you get to see students who fall in love with learning.   It does not happen with every student, but for the ones who do it is special.   The sky is the limit for a student who genuinely loves to learn.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because you grow, develop, and change as you gain more teaching experience.   Good teachers are constantly tinkering with how they operate their classroom. They are never satisfied with the status quo.Teaching is fun†¦Ã¢â‚¬ ¦.†¦because you help students set and reach goals. Goal setting is a huge part of a teacher’s job. We not only help students set goals, but we celebrate with them when they reach them.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because it gives the opportunity to have a positive impact on young people on daily basis.   Every day presents an opportunity to make a difference. You never know when something you do or say will make an impact.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you see former students, and they thank you for making a difference.   It is extremely gratifying when you see former students in public, and they share their success stories and give you credit for impacting their life. Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because you get to build close relationships with other teachers who share similar experiences and understand the commitment that it takes to be an excellent teacher.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because of a friendly school calendar.   We are routinely discounted for getting summers off when most of us spend time honing our craft during those few months. However, having holidays off and a lengthy transition period between school years is a plus.Teaching is fun..........because you can help recognize, encourage, and cultivate talent.   As teachers recognize when students have talent in areas such as art or music. We are able to steer these talented students towards the gifts they are naturally blessed with.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you see former students grow up and become successful adults.   As a teacher, one of your major goals is to have every student eventually make positive contributions to society. You succeed whe n they succeed.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you are able to work collaboratively with parents for the benefit of the student. It is a beautiful thing when parents and teachers work together throughout the educational process. No one benefits more than the student. Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you invest in improving the culture of your school and can see a significant difference.   Teachers work hard to help other teachers improve. They also work diligently to improve the overall school climate and provide a safe learning environment.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you see your students excel in extracurricular activities.   Extracurricular activities such as athletics play a critical role in schools across America. A sense of pride is developed when your students are successful in these activities.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦..because you are given opportunities to reach a child that no one else has been able to reach.   You cannot reach them all, but you always hope that someone else comes along who can.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you have a creative idea for a lesson and the students absolutely love it.   You want to create lessons that become legendary. Lessons that students talk about and look forward to having you in class just to experience them.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when at the end of a rough day and student comes up and gives you hug or tells you how much they appreciate you. A hug from an elementary age or a thank you from an older student can instantly improve your day. Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you have a group of students who want to learn and mesh with your personality.   You can accomplish so much when you and your students are on the same page. Your students will grow exponentially when that is the case.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because it opens up other opportunities to be involved in your community.   Teachers are some of the most recognizable faces in a community.   Being involved in community organizations and projects is rewarding.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when parents recognize the difference you have made in their child and express their gratitude.   Unfortunately, teachers do not often get the recognition for their contributions that they deserve. When a parent expresses gratitude, it makes it worthwhile.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦because each student provides a different challenge.   This keeps you on your toes with no chance of being bored. What works for one student or one class m ay or may not work for the next.Teaching is fun†¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦when you work with a group of teachers whom all have similar personalities and philosophies.   Being surrounded by a group of like-minded teachers makes the job easier and more enjoyable.

Thursday, November 21, 2019

Developmental state(East Asia) Essay Example | Topics and Well Written Essays - 3000 words

Developmental state(East Asia) - Essay Example After World Banks noted acceptance of a certain role of government intervention, it can be said that ‘Developmental state’ theory is the centre of the debate (Johnson 1982; Amsden 1989; Wade 1990; Chan 1993; MacIntyre 1994; Evans 1995). For instance, Korea was cited as being one of the nations that had highly Confucian values and was characterized by significant state-led export oriented industrialization, authoritarianism and political development which was followed by economic development. Korea is ranked among the most developed third world countries which further raised the need for the study of the reasons why East Asian countries have been able to record such a magnitude of economic growth within a very short time. As a matter of fact, East Asian countries development has been far much more than other developing countries particularly those in Latin America such as Brazil, Paraguay, Uruguay etc. The question under investigation in this work is what is the implication of East Asian Economic Development? The importance of this question is that it will shed light into the reasons why East Asian countries have been able to record high economic growth rate within a short time and could reveal possible routes that other developing economies could adopt and move on to a trajectory of higher growth. The present study will attempt to present an analytical overview of the factors that caused the phenomenon. As shall be shown, none of the arguments that try to explain the event are comprehensively convincing nor are totally discardable thereby reflecting partial truth to all of them. The Liberalist views tend to stress on increased market orientation while Mercantilist views emphasize on efficient regulation. The present study will explore both sides of the argument using a level analysis framework to pursue the truth. In the following section, a survey

Russian Revolution and Europe in 1920-1930's Essay

Russian Revolution and Europe in 1920-1930's - Essay Example This leaded to the foundation of the new government for the development of the country. There were economic and social changes in the country due to this revolution. The social structure was changed in Russia. Even the British Ambassador Sir George Buchanan advised Tsar Nichols II to "break down the barrier that separates you from your people to regain their confidence" (Russian Revolution of 1917 page1). The impact of the revolution leaded to change in economical condition. The cities and the industries had grown after the revolution. The villagers also migrated to industrial works to strengthen their economic condition. The middle class also made a growth. The new class of capitalist was forming in the Russia. The social changes were also occurred. As the economic condition was strengthen due to urbanization the thinking was also changed in people about the society. Now the people were thinking for changing their social status by contributing to the government. Even they are looking forward for solving their problem like sanitary problem, low wages problem by meetings and dialogues. After the end of World War-I various treaties were signed by the European countries which destabilized their economic condition... There was a demand for paying the compensation. There were many restrictions imposed on the Germany. There were many other consequences of the World War-I., new countries like Austria, Hungary were born as a result of the war. Many parts of the Europe like Galicia; Trieste etc. were given allotted to countries like Poland, Italy etc. respectively. These transformations of region were due to many treaties like Treaty of Saint-German on 10 September, 1919 and Treaty of Trianon on June 4, 1920 (Wikipedia Page1). Many governments and empires had fallen due to this war like end of Ottoman Empire. The Treaty of Svres was signed for this on August 10, 1920. Thus the political structure was de-stabilized by all these outcomes of war in Europe. The major blow was to the governments of Germany, Turkey kingdom etc. The economic status of the loser countries in the Europe was damaged. The structural blow was also there as the many cities were extinguished as a result of the war. Thus the people also failed in believing their governments. Thus the political situation in many countries was changed due to the war and treaties signed after the war in compromise by the loser countries. The Adolf Hitler was the chancellor of Germany from1933. He remained the leader of Germany up to his death from 1933. He was the leader of his Nationalist Socialist German Party. He was the leader in Germany who asked the people to enter in World War. He founded the Nazism. Mussolini was the

Wednesday, November 20, 2019

Possible interview questions and answers Essay Example | Topics and Well Written Essays - 500 words

Possible interview questions and answers - Essay Example My strengths are excellent time management and organized person. Every time I am working on a project, I always make sure to complete the project well ahead of schedule. I developed a unique set of skills that make me suited for this job while in college. Firstly, I learned presentation skills. Secondly, I learned how to develop the ability of questioning and evaluating information. Thirdly, I learned to pay attention to detail elements of any performance. In my final year, we were given an accounting project to solve within a week. The task involved researching on the tax policy in the country and its impact on small businesses. I started working on the project from the first day. The move ensured that I did not have a problem in meeting the deadline. In my spare time, I like cleaning and organizing my house. This activity developed my organization skills. The activity has taught me the importance of organization. As a result, I will always pursue a deliberate and logical course of action in the workplace. As part of my volunteer activities, I participated in a workshop that we organized for inner city students. I was given the responsibility of talking about accounting and the importance of a University education. I started by introducing myself. Then I ensured that I maintained a positive body language. In addition, I listened to the feedback of the students. The talk was successful because I made a deliberate effort to create a conversation based on their interests. As a person, I believe in continuous improvement. Consequently, I would love to continue my studies. In addition, I will use my spare time to attain further accounting credentials. I believe that I can do my job and study at the same time. I will appreciate the opportunity to study ACCA. After completing my degree, I expect that I will be eligible for exceptions. As a result, I expect to take about two years to complete THE ACCA course. I will study at

Tuesday, November 19, 2019

Midterm Essay Example | Topics and Well Written Essays - 750 words

Midterm - Essay Example It also presents that people tend to believe in things that they do not really understand. In the movie, Chance seems to give out gardening metaphors relating to economic situation and forecasts. Gardening and television is the only world that Chance knows and so he makes remarks referring to the garden but what he means is really about the garden not economics but the people interpreted it in a different way finding him queer. The movie presents American politics as devious and devoid of credibility to lead the country. This clearly shows how Ashby believes that American politics and the government, at that, is not real but something that is created by the rich and famous people manipulating and dominating our society. 2. In William Golding’s novel "The Lord of the Flies", is the Problem of Evil due primarily to a flaw in human nature or to cultural forces that have shaped the boys’ attitudes and behavior? Support your opinion with specific details from the book. Golding presents evil as an intrinsic nature of human beings that even innocent boys living in an uninhibited island are stained by it. Cruelty is shown as an indication of this evil and this is presented in the scene wherein the boys started hunting pigs. The desire of man for power is overpowering that it even the children, seen in the event of Jack’s jealousy with Ralph’s leadership. Golding also presents evil as something alive in each human being seeking to come out and be recognized and utilized. This can be seen in the urge that the children in the story feel to inflict pain. This can be particularly seen during the time that Roger threw rocks at the kids reasoning out that he is not really aiming at them. This can also be seen when the biguns were bullying the lilluns, kicking their sandcastle. And after the pain comes the rush of joy. Like at the time when they were hunting and killing the pig, the choirboys were overjoyed that they even had a ritual dance.

Monday, November 18, 2019

Applying a Lence of The Wire, Season 4 Research Paper

Applying a Lence of The Wire, Season 4 - Research Paper Example They carry the burdens of problems supposedly faced by their parents but because a father is in jail or a mother has nothing to do but get into her addictions, the children who are supposed to stay in school and think about nothing else but their lessons, instead, stay on the streets to sell drugs and earn. With such kinds of life, the students are exposed to hardships that pressure them to cheat in order to survive and consequently apply it in school. To the police, the students are just like their parents, drug dealers and cheaters who are threats to the peace and order of the community. They know they are selling drugs and they are watched like adults. Sometimes, they are also made as assets when the opportunity arises. They know they are tough so that even if they are young, they play rough with them. The kids’ parents look up to them to take responsibility in their families. For instance, Michael is expected to provide for the family’s needs and in the eighth episode of season 4, he even gives his mother money (34:37) instead of the mother giving him what he needs. The familial and environmental backgrounds of the children demand them to become tough as they are and lost interest in schoolwork. However, to the teachers, the children are still children and human beings. Although most of them are failing in their classes, the teachers like Prezbo, do their best to let the children learn. The sad thing is; there ar e also teachers who look at the situation differently. As one teacher said, it is not about the kids but it was about Prezbo surviving (37:25). The conversation came up when Mr. Rolan Pryzbylewski, also known as Prezbo, brought to the attention of the other teachers the very high percentage of failing students who were not yet able to do basic mathematical applications their age mates are performing. The reply was implied, that he should just let his students pass. One teacher suggested that he should not teach

Sunday, November 17, 2019

Electro Learning Essay Example for Free

Electro Learning Essay In the recent years, technology continues to evolve and improves its capability affecting every individual’s daily routines. Technology has impacted the different facets of life and certainly changed and redefined the way we live (Oak, 2011). One of the most common technologies used by people around the globe is computer. According to International Telecommunications Union or ITU, in 2010, the ratio of Filipino computer users over the Philippines’ population results in 29,700,000 over 99,900,177 or 29. 7% of our population. The users of computers vastly increased and prospered since it was invented. Nowadays, computers in any form become an integral part of our lives due to its functionality. The purpose of computers has engaged into complexity which made everything possible beyond our thoughts. Since there was a wide-range of computer usability, one of the emerging areas of computing is software development. Software varies with application depending on the contents and purpose. One way to implement good software amongst series of development is electronic learning or simply e-Learning. Rapid e-Learning is an ongoing trend which enables flexible and cost-effective creation of learning materials (Pforte Stolzenberg, 2007). One of such obvious transformation and enhancement that will greatly affect the living standard in the future is the revolutionized technology being implemented in the education section (StudyUp, 2010). Technological development in the 1990s and 2000s appears to be beneficial to education. Currently, technology improvement follows Moores law which states that computers become twice as efficient approximately every two years (Lebedev, 2010). Education has changed significantly in the last twenty years. One of the main reasons education has undergone so many changes is because of technological development (Lebedev, 2010). Learning across the world is changing and bringing about this change is the use of information and communications technology (ICT) or simply, computer, which has advanced the access to information and is providing a richer, more immediate and relevant opportunities for those who have embraced it (Famor, 2011). The use of ICT for education is revolutionizing the traditional classroom and encourages learners to progress outside of the four walls of classroom, is more personalized and has become powerful motivational tool; the use of ICT in education is greatly helping developing countries to catch up with the education race becoming a great equalizer and providing access (Famor, 2011). E-Learning develops into different phases which targets not just higher education and adults but also children. The case of collaborative learning becomes available for children as a computer user (Crook, 1998). Kids and computers are nearly inseparable these days (Heiting, 2011). A recent study on Internet Access and Use by Filipino School children showed 74 percent of the children respondents use the computer or internet and 34 percent started between 2-9 years of age (Asian Institute of Journalism and Communication, 2009). The statistics showed that computer becomes more popular not only for adults but also for children. Our children’s lives are already influenced by the technology (Indian Child, 2011). Computers are an important (and virtually unavoidable) part of your childs life and education (Heiting, 2011). The introduction of technology in the educational field has made the process of learning and knowledge sharing, an interactive and fun-filled activity (Oak, 2010). A positive and effective combination of education for children and technology could be a good impact on the advancement and preparation on Filipino children’s learning process providing with parental guidance. PROJECT CONTEXT According to the human capital theory, the economic development of a nation is a correlation of the quality and quantity of its education (Okemakinde Olaniyan, 2008). Economic development of a nation corresponds with the number of educated people. â€Å"The modern world in which we live is often termed a knowledge society; education and information have become production factors potentially more valuable than labor and capital. Thus, in a globalized setting, investment in human capital has become a condition for international competitiveness (Meinardus, 2003)† The Philippines education system faces different problems causes for the quality of education in the Philippines to take risks. As Cruz stated, our country needs 10,549 new classrooms, 1. 22 million additional seats, 67. 03 million new text books, and 12,131 more teachers for 2006 and summing up to 11. 30 billion in Philippine currency which is impossible to solve (2006, January 22). Another potential problem reported from DepEd Fact Sheet for Academic Year 2002 to 2007 gives the following education data: Teacher : Pupil (Elementary Students) Average Ratio is 1:36 while Teacher : Student (High School Students) Average Ratio is 1:41 ( Jobo, 26 March 2009). Population growth in the country is 2. 3 percent annually which results to 1. 7 millions of babies born every year and probably claims their educational provision but as a conflict with gargantuan problem, our country only has few resources, lack of facilities and too many students (Meinardus, 2003). With what reality reflects, Mainardus states that the quality of Philippine education has been declining continuously for 25 years agreed with the statement from senior department of education that schools are failing to teach the competence the average citizens need to become responsible, productive and self-fulfilling (2003). The mission of DepEd is to provide quality basic education that is equitably accessible to all and lays the foundation for life-long learning and service for the common good (Department of Education [DepEd], 2011). Ironically, the problems stated and the mission of DepEd seems to contradict with each other. Since the computers continue to grow and the users continue patronizing it, e-Learning could be a complement in eliminating problems concern with the education issues. The problem in education remained unsolved for years but through technology, the problems might be reduced. New technology can support learning; in particular, computers can be a medium in which material can be rendered accessible through creating visible and manipulative representations (Crook, 1998). I-Turo is an electronic learning tutorial software application especially made to nurture minds of young generation. I-Turo provides teaching and tutorial methodologies for young learners between 3-6 years of age. It responds with the need of our society in terms of early education and parental tutoring both accessible at home and based on Philippine context. It answers the needs of e-Learning software for a child which is purely based on the standardized Philippine curriculum. The Software application satisfies the interaction between parents and children in a convenient and educational way. From the software title itself, I-Turo, a Filipino word meant to teach and to give knowledge is the main concern of the aforesaid software. From manual teaching, I-Turo requires the integration of teaching electronically through computers. I-Turo centers contents based upon Philippine curriculum for pre-school education while contextualizing the Philippine culture and environment. As differ with e-Learning, the software is not intended to be learned alone or even distance learning but to be a medium for educating children with the guidance of the parents. PURPOSE AND DESCRIPTION A. PURPOSE The primary purpose of I-Turo is to enrich the knowledge of young Filipinos on the pre-school level which is the foundation of fundamental knowledge combining different elements of teaching from the creative interfacing that captures the interest of the child into the valuable contents. Cognitive development is the focus of the software to help young learners to cope up from the possible impact of education crisis. Cognitive development includes development of communication skills, sensory-perceptual and numeracy concepts and skills. Communication skills refer to competencies in expressing ideas and feelings both in English and Filipino such as oral expression and basic readiness skills of listening, pre-reading and writing (Southeast Asian Ministers of Education Organization [SEAMEO], 2003). Sensory-perceptual and numeracy skills refer to the ability to observe, discriminate, compare and classify, and to understand, count, read and write numbers (Southeast Asian Ministers of Education Organization [SEAMEO], 2003). Pre-school services in the country is 19. 5 % over 11. 5 million children aged 0 to 6 years (Education Encyclopedia, n. d). As concluded, pre-schools in the country only served few children under the aforesaid ages. It shows that more than half of Filipino children doesn’t go to school for nursery and kindergarten which logically results to more than half of children population spend their pre-primary learning at home or might not experience this level of learning. Since pre-school level is compulsory, I-Turo provides an alternative way to experience early childhood education which is important to child’s cognitive development. Early childhood education showed benefit and positive outcome on child’s intellectual Quotient (IQ) development and fewer social or behavioral problems (Ellis-Christensen, 2011). Some long-term benefits of early education in pre-school learners are greater parental involvement, fewer referrals to special education or remedial services, higher grades, better social skills, greater ability to focus and even less likely to commit illegal acts (Ellis-Christensen, 2011). Computers and software titles increases in numbers and targets young children progressively (Indian Child, 2011). Nowadays, children learns to read and write with computer games becoming a child’s learning tool instead of traditional flash cards and other materials (Indian Child, 2011). With the following computer usage, pre-school children today spend hours in front of computer everyday (Heiting, 2011). These evidences purposely support what the software aims which is to apply information technology into education that can lessen some problems. Pre-school education consists of nurseries and kindergartens that cater children under the age of 3-6 (Southeast Asian Ministers of Education Organization [SEAMEO], 2003). Children 3-5 year of age are developmentally ready to use computers and a best opportunity to let them control and explore computer and software (Education Encyclopedia, 2011). On the other hand, children ages 5-7 are ready to begin using computers for more directed purposes, which includes communication, information gathering and skills development (Education Encyclopedia, 2011). Research suggests computer use among pre-school children might actually improve their readiness and academic achievement (Heiting, 2011). In a study, children who worked on computer at home and at school using educational software performed better on measures of school readiness and cognitive development rather than children without computers (Heiting, 2011). I-Turo aims to provide a quality early education with the help of parental tutorial. The software application does not intend to replace the pedagogical and traditional approaches but to be a supportive education to add up on the learning experience of a child. Since numerous problems were discussed in the Philippines quality of education, it is the time to make necessary action of both parents and child. Parental involvement is a great factor influencing child development which benefits positively into child’s growth. The Importance of parental involvement is reinforced with the increase of effectiveness of the education the child receives (Hornby, 2000). Parent involvement at pre-school was a major component and tends for more success and achievements of a child. As Hornby states that greatest gains are made when parents are more directly involved such as when they act as tutors with their children (2000). Perry preschool project in the USA concluded that children who had undergone with parental tutorial had significantly higher IQs, increased academic achievement, decreased need for special education placement, and less unemployment (Hornby, 2000). Some parents rely with computer for learning process of their children applicable for interaction, which is one important learning step (Indian Child, 2011). As a part of I-Turo, parental involvement would help in shaping child’s intellectual growth with tutorial system. Early childhood education is general term that describes a diverse range of programs (Ellis-Christensen, 2011). Since preprimary education is not compulsory, the software can provide the needs for education in convenient way with unlimited access (Southeast Asian Ministers of Education Organization [SEAMEO], 2003). Software can provide compilation of programs for early childhood education and tutorial in less expense with more parental bonding, peer interaction while learning. Parents who commit to an â€Å"at home† education, need to commit to being creative and engage in raising their children (Ellis-Christensen, 2011). The software could enhance child’s progress through different methods of learning and new form of material for teaching. Most experts agree that early childhood education works best in low pressure, social and very friendly environments (Ellis-Christensen, 2011). Another purpose of the software application is to support collaborative learning with multi-users. Through different set of knowledge and activities, the software could inform children with knowledge according to their need, from basic up to moral values. The software also intends to uplift and popularize the values and Philippines-based knowledge to the eye of Filipino youth at an early stage. I-Turo pursues to educate the children as a home learning experience with the parents since the ratio of teacher and students continues to increase and the focus for each student directly lessen affecting the learners progress. The pre-school level of education is not a requirement to basic education, through the software application children could learn providing with guidance and interaction between parents and child or with other users. Through considerations on different factors influencing learning, the purpose of the software could successfully integrate technology in form of education. Thorough explanation of I-Turo is provided in the description. B. DESCRIPTION B. 1 What is I-Turo? I-Turo is an electronic learning tutorial software application primarily intends to support pre-school learners and provides basic knowledge for cognitive development. The software caters early childhood education and parental involvement through tutoring system. The software is designed base on the needs, interests and applicability for child’s knowledge progress. The software is a supplement for educational tools and another medium to impart basic information in a new set of material that would match the interest of the children today. It will not be a new form of technological invention but an enhancement and upgrade on the existing educational software across the globe. It will add innovative and interactive ways of implementing tutorial software to the child by the parents and new input device depending on the child’s capability. It will also include multiple users on a single computer for parental tutorial interaction and even parent to children tutorial which means of tutoring children simultaneously and interactively. Cooperative work skills and language skills develop through working with others on computer through cooperative activities (Education Encyclopedia, 2011). B. 2 The Software users Since I-turo is designed for children at age of three (3) to six (6) years, parents and child are the target users of the software. Children at these stages enjoy interacting with active links and areas on the screen, discovering the effects of clicking different choices (Education Encyclopedia, 2011). At an early stage of 3-6, children need guidance from an adult. Parents play an important role into the child development process that will depend on the proper way they interact and support their children on their cognitive progress as a part of growth. The software requires minimum of two users, one would be the tutor and another would be the child. The tutor will be the master educator, most probably the parent to work with the child at early stage who will guide the child on the over-all process of tutorial and education with the help of the software. The tutor does not need to be professional, as long as he or she knows basic knowledge o ncomputer literacy, the software will guide user in the flow of tutorial process. The second user will be the child who acts as the preprimary learner. The child should be at 3 to 6 to appropriately imbibe the information on the software. The tutor could also handle simultaneous users with maximum of 4. The software could accept additional children users each time ranges up to 4, while additional new mouse is compulsory every time new child user is associated with the group. B. 3 Multi-pointing Technology The software applied one of the latest innovations technology to date which is Multi-pointing. Multi-pointing technology can handle multiple mice synchronously without any error or confusion on the computer. Every input mouse on the software has its own identity and does not affect the cursor movement of another. Multi-pointing improves the interaction for multi-users in the software which mainly a subject in providing parental involvement in tutorial software such as I-Turo. This technology helps the software to establish advancement on early education and parental tutoring software with the increase on access of possible users and reduction on the cost for additional personal computers. It supports collaborative learning between children and reduces time framework on the tutorial session of different child which can be done in one certain time concurrently with the children. Through the use of this technology, the objective to handle 5 users in one software application could be implied successfully. According to Crook, technology could be used in collaborative learning effectively (1998). B. 4 The Software contents The contents of the software are the most important aspects in an effective learning experience for pre-school learners through technology. The software development is intended for children under 3 to 6 years of age. This supplement or tool for early education and tutorial is base on the contents suitable for the children. From the top approach, the design of I-Turo is graphically friendly into children’s eye view. It combines good color combination and intermediate graphics resolution to hinge on children’s visual capability. The color scheme of the software consists of primary colors, soft textured colors, and light and bright variety of color combination to introduce children to different colors. The appearance of the  software targets to accommodate the appropriate design for children’s interest and attention which affect learning through visual implications. The software is also composed of sounds and music to boost the enjoyment and to carry on children’s focus. It also shows graphic images such as different objects to reflect the reality into the software. The category of knowledge for tutorial is divided into different subjects such as English (language and reading) and Filipino (Wika and Pagbasa) based on the curriculum. Each Unit included in the softwares contents covers knowledge for cognitive development of a child. Each Unit also consists of lectures, activities and assessments. Lectures are managed by the parents, tutor to be precise to educate children from the software contents. Lectures are purposely designed for exiguous interaction to inform the child relaxingly by the tutor little by little. Lectures acquire small mice movements from the tutor and child/children to embark the knowledge into their minds. Activities follow variety of methods to enrich their minds actively on what have they learned and as a practice and application. Activities might be done interactively with peers and tutor or a choice of alone depending on the preference of the tutor or the child. Assessment is done through testing and examinations in a friendly environment. Every assessment is graded right after to see the progress and can be easily evaluated. The lectures and activities are fixed in format while assessments come randomly for the number of mice involved in a session. All the contents can handle 1 tutor and children up to 4 users as long as the tutor can work smoothly with these children. Each level also has sub category of subjects to organize certain information accordingly. The subjects of each all level are similar on the field but differ in scope and difficulty. The subjects of the system are based on the Philippine curriculum prescribed by the Department of Education for preschool students or pre-primary learners. All information is based upon books referred and preferred by the Department of Education, educators, and other professionals. All the contents are assured to be relevant, related, and accurate. The methods of implementing information undergo with psychological approvals and referrals from the child psychologists and come also from researches and documentations by the professionals. I-Turo is contextualized from Philippine based context. It adds moral values and guidance tutorial for childhood good manners and right conducts. Since the software is designed for Filipino children, it promotes Philippines not just graphically but also some lectures and activities which mainly involve Philippine literature, culture, values, and other country based facts. The design of the software such as objects is mainly a part reflected by the Philippine’s context and reality applicable for kids. B. 5 The Hardware The hardware of I-Turo is composed of any computer as the main that can install software based on software requirements. The Compact Disc would be the default storage of the software installer for computers. The I-Turo is designed for kids hence, the input device of the software should respond with children’s capability in interacting with computers. Handling normal mouse is an issue on ease of use for children under 6 years old below. One way to solve difficulty in handling interaction with computer is to produce a child-friendly mouse which can accommodate children’s capability in convenient manner. The design of USB (Universal Serial Bus) cabled mouse is bigger than the normal size and shaped circularly to easily and comfortably hold it. The mouse has equal and proportional shape to easily notice the middle button by the users. The design is proportional to cater not only right-handed but also left-handed. The mouse is big enough to support children’s hand and navigate the mouse through optical sensors. Since children took a hard time to understand the dissimilarities in clicking the left click and right click, a new design of mouse is implemented to handle software application for kids. The mouse only has a one click functions as the usual left click of ordinary mouse. The right click is not necessary to be a part of input device of the software so; right click is removed to eliminate confusion of children between left and right click. The left click is placed at the center as one and only press button for inputting or clicking. In terms of physical design, the color of the five mice varies with different colors such as blue, yellow, green, pink, and purple to showcase variation of colors. The mouse is rounded, soft edged, and lighted with simple yet creative designs to capture the attention of children. Since computers is limited with a few number of USB ports, the mouse will include USB port hub to provide access on the five mice simultaneously. The hub has 6 ports, 5 for the mice and 1 as an extra. The hub is designed with soft color and child-friendly structure. The computer, installer, hub and mice work together as one to be a medium of tutorial and education through the use of technology today. The proposed design of the mouse without the hub is shown in the figure 1. Figure 1: Sample computer mouse proposal without the hub (actual size and design may change). B. 6 Implementation Numerous computers spread out in different places, with different forms and versions but, most of it functions exactly the same. Since computers are everywhere, the implementation of the software would be easy. After completing the hardware requirements, the software should be compatible to the operating system of the computer also based on the system requirements set by the software developers. Installation of the software to the computer would come next. Possible implementation of the software works with only 1 tutor, 1 computer and differs on the number of children and mice depending on the number of users. Different implementations are shown in the following figures. a. Figure 2: 1 child, 1 computer, 1 tutor, and 2 mice b. Figure 3: 2 children, 1 computer, 1 tutor, 3 mice c. Figure 4: 3 children, 1 computer, 1 tutor, 4 mice d. Figure 5: 4 children, 1 computer, 1 tutor, 5 mice I-Turo does not influence young learners to concentrate on computers which pessimistically affect and ruin the normal life of a child. On the other hand, I-Turo lends technology to be an aid and tool for educating children without affecting the bond between parents and child. Through a good foundation of education, Filipinos could be highly competent around the world. Providing good sources for education, students can be highly knowledgeable even at early stage. OBJECTIVES GENERAL AND SPECIFIC OBJECTIVES I-Turo entailed development on an electronic learning tutorial software application for childhood cognitive development containing effective lessons based on Philippine context. The primary objectives of the project beyond accuracy, reliability and effectiveness were: (1) To develop a computer-based software application engaging into maximum usability solving problems related in education focusing on childhood cognitive development and moral guidance stages between 3-6 years of age through e-Learning technology and based on Philippine educational curriculum; Specific objective as follows: †¢to design a software application catering its usability and applicability for more numbers of people in the society †¢to create software concerning with Philippine based context such as traditions, history, values, Filipino language, epics and etc. †¢to include information from basic level into kindergarten level lessons (English (language and reading) and Filipino (Wika and Pagbasa) ) for home study purposes and thorough understanding †¢to focus on the information intended to be learned during the childhood mental development stage as a good foundation of knowledge †¢to integrate good manners and right conduct in the software contents †¢to categorize subject content into different level of learning and understanding depending on the applicable knowledge for each age based upon the curriculum. (2) To improve and enhance the knowledge of young Filipinos through introductory and exploratory learning with computers as a positive, effective and easier way of collaborative learning experience; Specific objective as follows: †¢to introduce a well constructed graphics for early education that could interest young learners †¢to provide an accurate and efficient information and software contents applicable for young learners (3) To implement a new form of input device and interactive tutorial medium responding on the needs for parental tutoring, early education preparation and assistance for child’s progress and knowledge updates. Specific objective as follows: †¢to implement the breakthrough on Multi-pointing Technology supporting on multi-users for mouse control handling †¢to create an application satisfying parenthood guidance for young learners †¢to support interaction between multiple user such as parent-child, parent-children, parents-child and parents-children †¢to ease the use and access of educational medium such as cards, posters, books, charts, and other more and transfer it in a computer-based software as one tool. †¢to engage young learners into early education with the use of technology corresponding with parent-child bonding while learning at a convenient manner †¢to maximize the use of computers for teaching young learners with different methods †¢to guide every progress on children’s accumulated knowledge through testing and examination †¢to implement new form of input device under children’s capability for ease of use SCOPE AND LIMITATIONS This project will focus on implementation of computer-based software application designed for childhood tutorial and early education for cognitive development and integrating moral values guidance. The project will mainly cover Philippine based curriculum corresponding on the knowledge needed by young Filipino learners approved by professionals such as psychologists, educators, guidance councilors and government agencies and its officials. The contents would be guided by accurate information which undergoes with studies and supported by certified books applicable for young learners referred by professionals. The project will target learners under the age of three (3) and up to age of six (6), to be general, pre-school learners. Even though the application will be designed for normal learners, special cases of learners with disability or disorder might be also guided by the software but it does not assure that the software could give an effective feedback on the user’s learning process since it does not undergoes with a study for special cases. Moreover, the application efficiently caters relevant knowledge based upon studies for tutoring and early education for pre-school. Fundamental information regarding on different subjects and context will be applied as a further investment on child’s cognitive development. The application will include school subject’s references such as Language, Reading, Wika, and Pagbasa with integration on Values Education. Other information related on Philippine history, culture, traditions, tales, epics and other important facts are also included for exemplifications or activities. All the contents are limited only the curriculum provided by Department of Education for pre-school. Thus, different levels of learning will be categorized based on subjects and ages for understandability and different type of strategic teaching and learning methods will be featured. Every subject on each category covers lecture, activity and assessment or testing and examinations. As a part of child’s improvement, the application will address a progress status of a child and analysis of performance during the assessment period done after lecture and activities. The application will adopt the latest Multi-pointing Technology which utilizes its function for handling multi-users. Through Multi-pointing Technology, the application can support parent and child tutorial interactively. It does not just provide a single human –computer interaction but can also be used by more than one (1) user up to five (5) and may also be depend on computer mouse availability. In the process of learning, parents will participate in tutorial with the computer and child. The parent will be the tutor, the child will be the student and the application will be the medium and source of education. The software recommends parents to guide their child for electronic learning tutorial. It also encloses collaborative learning with parent and with peers or other students simultaneously and interactively. One (1) tutor and one (1) child are the basic user requirements and can add up limited into four children (4). In terms of the software development, the contents of the software is limited on the information provided by professionals, study or research and from pre-school books which is fixed on the system. Since the application will contain Philippine based-curriculum, the subject would only be effective for young learners in the Philippines. The application will be limited on usage because it is not accessible on the internet and works only with a computer and software installer. REVIEW OF RELATED LITERATURE/SYSTEM EARLY CHILDHOOD The developmental period that extends from the end of infancy (3 years old) to about 5 to 6 years of age.